![]() ![]() "Last year we took a month out and decided we were going to make some prototype games and so we did an update for Prison Architect that was just bug fixes and me, Leander and one other audio guy made these two prototypes in one month. "We've been doing Prison Architect for five years and I've been doing it since October 2010, so we needed a bit of a break," says Delay. We headed to one side to discuss the new projects and how they came into being – it turns out they were a kind of busman's holiday… Introversion's lead designer, Chris Delay, was there, helping man the room and listening to reactions from the steady stream of players. Scanner Sombre is the latter and the weird and wonderful aesthetic is what drew me into the room in the first place. While at Rezzed the Prison Architect devs Introversion casually plonked not one but TWO new game prototypes onto the show floor – one a bomb defusal idea with echoes of the studio's erstwhile project, Subversion, and the other an exploratory mood piece where scanning a pitch black cave system gradually picks out shapes with a speckled spectrum. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |